Time is more than just a clock
This section is about more than just tracking time, it's about taking time to give measurable options.
- 1 segment = 6 seconds
- 1 round = 10 segments (1 minute)
- 1 turn = 10 rounds (10 minutes)
- 6 turns = 1 hour (60 minutes)
It takes a certain amount of time to do things. Here are some time standards to do things...
- Door - search for traps: 1 rd
- Door - listen for noise: 1 rd
- Room - Map/casual inspection of 20x20 area: 1 turn (will find general, not hidden items.
- Room - thorough search after casual inspection: 1 turn Will find hidden doors, traps, etc if able to.
- Secret Door - Simple check 10x10 area: 1 rd
- Secret Door - thorough exam after simple check: 1 turn
|Base Movement||Per Rd/1 min||Per Seg/6 sec|
|6"||60 ft||6 ft|
|12"||120 ft||12 ft|
|18"||180 ft||18 ft|
So, if it takes someone with base 90' movement in one minute and there are 5280 feet to a mile (1760 Yards) , then it will take that PC about 58 minutes to walk a mile. Roughly an hour per mile at that pace.
If that PC spends 10 hours of a day walking with only 4, 15 minute breaks in the day (takes an hour of walking out) then they will have walked about 9 miles.
BtB, walking outdoors would give that same movement base character the ability to move that 9 miles in half a day or 12 hours. I guess E.G.G's method assumes more or longer rest breaks.In my game, I use the preceding approach to a mile, then it will take that PC about 58 minutes to walk a mile. Roughly an hour per mile at that pace.
According the the SRD, if one divides the base movement rate by 5, this is the total # of miles one can travel on fairly flat terrain. Thus again, a PC with 90' base movement rate would travel about 9 miles for the day.
By The Way, Many discussions have it that ALL created PC's will automatically start with a 90' base movement rate, but several character generators create all PC's with a 120' base movement rate.
A 120' base movement rate is more along the lines of typical for a human. Some DM's might determine of their own accord that the taller races (humans, half-elves and half-orcs) would start with a 120' base movement and the shorter races (dwarves, gnomes and elves) might start instead with a 90' or even 60' base movement.
Periods in a day
Gary gives us 6 periods in a day in which to check for encounters while on outdoor adventures. Based on this table, I have determined the following:
|Time Frame||Hours Represented|
|Morning||8 am till 11:59 am|
|Noon/Afternoon||12 noon till 3:59 pm|
|Evening||4 pm till 7:59 pm|
|Night||8 pm till 11:59 pm|
|Midnite||12 midnite till 3:59 am|
|Pre-Dawn||4 am till 7:59 am|