Gladiator Games

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Contents

Intro

Gladiator Games is a new campaign I am running for my Players (my kids.

Essentially, the PC's are gladiators combating monsters in an arena setting. The "Caesar" determines who wins and loses, who lives or dies.

UPDATE: The Caesar has been overthrown and the Gladiator arenas have been turned over to private merchants.

It's just Business

After the Caesar was overthrown, the new government did not want to operate the gladiator games itself but did allow for private merchants to take over the arenas as the general populace is are fond of the games.

Each arena has been sold to a different merchant, in almost all cases someone who is a veteran gladiator who had saved the sufficient amount to pay for the building and the land, sold at a discount, and keep the games going on a voluntary, contractual basis.

Gladiators must agree to compete and sign a contract with the merchants to "perform". It is not legal to make someone fight against their will or kidnap people and force them to fight. Monsters that are fought against must be fairly purchased by the merchants or obtained by them.

Because the Caesar is no longer able to force high level Magic Users, Clerics and others to work at his bidding, all those services must be contracted for by the merchants or do without. As a consequence, some of the "poorer" merchants games are more lethal to combatants because they cannot offer some of the high level people to restrain or contain them monsters as the Caesar had done.


Not only is there an opportunity to become a Gladiator and make money, but the merchants are always looking for new monsters to pit against combatants. Enterprising and courageous adventurers who are willing to capture alive a variety of monsters and bring them in will be paid standard minimums for each monster.

Monsters cost 1GP/XP point.

All's Fair

The rules are simple, According to the contract signed by the willing combatants, they will face off against other combatants or against monsters obtained for the purpose of fighting.

Intelligent monsters cannot be forced to fight against their will. Agreements must be made or they must be released.

The contracts must stipulate that the fights are to be to the death or to subdual.

A standard award for winning in a contest to subdual is 30 GP.

For a lethal contract, the standard award is 60 GP. Merchants may offer more, but they cannot offer less.

All prize amounts are based on 1st level status. For each level above first, increase the award by 25%.

If the PC is of lower level than the "Monster" or house opponent, then the award for the PC is increased by 25% for each level the opponent level is above their own.

If the PC is of one level higher than the "Monster" or house opponent, then the award for the PC is decreased by 25% for each level the opponent level is less than their own.

If there are multiple opponents facing the PC of lower level, their combined levels must equal the level of the PC or the award must be adjusted as indicated above.

ie.. a 1st level Gladiator going against a first level monster will be awarded, at minimum, 50 GP in a lethal contest. If that same 1st level Fighter is faced by a monster of 3rd level, the PC must be awarded no less than 90 GP should they win the match.

A 4th level Gladiator facing a 6th level monster will win 120 GP base plus 30 GP for the monster higher levels totaling a prize of no less than 150 GP.

A 5th level Gladiator facing a monster of 3rd level will be awarded 135-30= 105 GP if they win the match. If that same 5th level Gladiator should face two 3rd level monsters, they would then be awarded 135+15= 150 GP should they win the match.


Occasionally, a "Prize" Match might be offered in which the operator will offer an item of certain value instead of a monetary award. The item must meet minimum value equivalent for the monetary award. In most cases, the item will be of a much higher value and the match one of much higher risk.

How It All Worked Out

Merchants must run an armory of conventional weapons and armor which must be made available to combatants. Combatants may use the items in the merchant's armory or use their own. In most towns that have an arena, a thriving weapon and armor industry picks up and thrives. The magic industry in those areas also increases as Magic Users offer a variety of potions, enchanted items and magical services to combatants.

Former gladiators who were captured against their will by the Caesar were freed and each given 5,000 GP to start a new life.


Running an Arena

Merchants must pay for everything. They will also make money.

Arena Expenses:

Advertising; 10 SP/poster

Gladiators; 25gp/min for non-lethal combat winners, 50 GP min for lethal combat winners.

Monsters; Cost 1GP/XP point

Hirelings; per DMG

Arena mtce; Town-100GP/mo, Small city-200 GP/mo, Big City-300 GP/mo.

Arena provisions; pay for initial armor and weapons offered and as desired. Add weapons and armor of defeated combatants as go along.

Arena Income: Based on attendance. Roll d100 to determine attendance at each show (daily/weekly, bi-monthly, etc...)multiply. 1d100 for town, 2d100 for small city, 3d100 for big city.

Vendor fees: amount /vendor; 1d4 vendors-town, 2d4-small city, 3d4-big city

Door/admissions;cost at gate based on attendance. Add 1d10 per poster put out, add 1d20 per every 5 levels of combatants.

Gambling commissions; 30% of total take. 1d100-town, 2d100-small city, 3d100-big city

Gladiator entry fee: 15 GP per Gladiator.

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